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Fresh out of high school, Ohlen sold comics by day and held sway over card tables by night. Each was so popular he had to draw up waiting lists for players.įor a while, life proceeded at an easy clip. He had pared the campaigns he was running down from three to two. To his players, he was the ultimate storyteller. To casual shoppers, he was James Ohlen, proprietor of superhero monthlies. Ohlen’s enthusiasm for tabletop gaming led naturally to a job running a comic book store in Grand Prairie. He deftly juggled three campaigns at once. Over the next several years, Ohlen’s hometown of Grand Prairie, Alberta, Canada, became his staging ground. I was the typical, basement-dwelling troll who was always nose-deep in fantasy books."Īll kinds of kids answered his call for players, from “basement-dwelling” trolls like him to the quarterback of the high school football team. "I even advertised at local stores and public libraries to get games going. Ohlen anointed himself dungeon master and invited all comers to enter his domain. They’d just never heard of the game and needed someone to show them the ropes. It wasn’t that his friends thought he was a nerd. He asked around school to find out if anyone ran stories. He missed his friend, but what he really needed was someone to whisk him away on more sword-and-sorcery escapades. Ohlen’s school chum ran his campaign for a year before the family moved away. (Photo courtesy of Ohlen's Twitter page.) As long as the story was being told by a flexible dungeon master, the players-Ohlen and his buddy’s ten-year-old sister-could go anywhere, do anything. What Ohlen loved about the campaign was that its plot was just a suggestion. The plot sees a party of swashbucklers make camp at the Keep and then venture into the surrounding wilderness to clear out the monsters making trouble in the Caves of Chaos. His buddy from school had been running Gygax’s Keep on the Borderlands campaign, an introductory adventure aimed at beginners. The freedom of the game, a joint creation by fellow nerds Gary Gygax and Dave Arneson, enthralled him. In that moment, Dungeons & Dragons sunk its hooks into Ohlen. I had to run up and tell everybody how I killed the goblin.” “I thought, at ten years old, that this was the most amazing thing. Then he threw down his sword and dashed out of the cave and up the stairs of his friend’s basement. Ohlen’s eyes widened until they were as large and bulbous as the goblin’s. The goblin dropped to the ground at his feet, dead. Hot blood splattered Ohlen’s shirt, but he failed to notice. The goblin’s roar of triumph heightened into a screech. The beast saw him, yelled in triumph, and charged. Goblins stood three-and-a-half feet in stature, but to Ohlen it may as well have been a giant. He squinted, took in sickly yellow skin, a broad, squashed nose, large, bat-like ears, and red eyes that glowed dully. His friend’s smile broadened into a shit-eating grin. Ohlen wanted to run-but he also wanted a closer look. Then another sound echoed out, slow and heavy, like footsteps dragging over dirt and stones. A goblin from Advanced Dungeons & Dragons.Ī noise from inside the cave. Swallowing, Ohlen stole a glance at his friend.
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Blackness swallowed the light filtering through a canopy of fronds overhead. James Ohlen stood at the foot of one of the Caves of Chaos. Pause Screen: Fighting Randomness - Feargus Urquhart on Fig and Obsidian's Future.Pause Screen: In the Guts of Game Design with Josh Sawyer.Pause Screen: 24 'Til Launch - Pillars of Eternity II: Deadfire.Pause Screen: Chopped Up - John Romero on the Sorrows of Gauntlet: Seven Sorrows.
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Pause Screen: Stone by Stone - How Planescape: Torment Raised the Bar for CRPGs.Pause Screen: Long Table - Pillars of Eternity II and RPG Design at Obsidian.Pause Screen: Romancing the Throne - David Gaider on Intimacy in Baldur's Gate II and BioWare RPGs.Pause Screen: Realmsplay - Writing, Adapting, and Playing in the Forgotten Realms.Pause Screen: Where Winter Never Ends - The Freewheeling Development of Icewind Dale.Pause Screen: Green Team - How a Ragtag Band of Upstarts Created Baldur's Gate.Pause Screen: World on Fire - The Oral History of Fallout and Fallout 2.Beneath a Starless Sky: Pillars of Eternity and the Infinity Engine Era of RPGs Table of Contents